From this point forward in the narrative, things are going to start spoiling Curse of Strahd, and its intro adventure Death House for those playing in these games at other tables. Please don’t read this if you’re a player who’s at a table with a DM that prefers for their players to not know the story. My game will have several minor plot-points changed, and I will be randomly generating the Tarokka fortunes, but there will still be plenty of plot spoiling occurring. The same also applies to those who would rather not have the story spoiled for them.
A Strange Exit
The first of those waking in the common room above the Blood of the Vine notice that the cleric, Baron, has departed in the night, leaving both the false letter he had received inviting him to this land,
as well as a short note scrawled on a piece of parchment reading
He’s just gone. No one remembers hearing the heavily-armored bearded giant so much as stir the night before, but he’s gone. No one’s sure if the note’s legit or even from Baron, as no one has another sample of his handwriting.